DOULOSPY

Hello there!

Looks like you've managed to find my little site, what a surprise!


Well if you don't know me, my name is Paul, and I run this little site for my friends to play games. Outside of that, I'm a software engineer interested in backend systems, so it was a struggle just to get this site together...well I'm sure you can tell.


Sometimes I cover myself in dirt and pretend I'm a lil potato.

What a beautiful specimen.

Season 10: The Almost Decade!

It's not been 10 years exactly, but it's been 10 iterations!

After a hyper advanced season 9, we're back to mostly-Vanilla! Originally scheduled to kick off in the spring as usual, the arrival of 1.19 pushed us back a bit so we can play with the newest content, so stay tuned for the new modpack!

Season 9

We're back on Forge!

After trying out fabric for season 8, running mostly vanilla with just a few tiny QOL mods, Forge has finally caught up on Minecraft version, and we're back on Forge! This year, having gained many more players throughout season 8, a survey was sent out to the players to get some mod suggestions, and the result was a mod pack with 42 mods, our largest custom modpack yet! As always, we'll be loading our modpack through Technic Launcher.

Instructions:
Prerequisite: If you're new to Minecraft, please make sure your computer already has the Java Runtime Environment installed. If not, you can find them here.
  1. Download Technic Launcher here.
  2. Install the modpack using the address below. Simply paste the address into Technic Launcher's search bar, and hit install!
  3. Join the PotatoClan server! The server info should already be embedded in the modpack, but if you don't have it for some reason, you can find it below.

Season 9 Info:

  • Server: doulospy.com
  • Modpack: http://api.technicpack.net/modpack/potatoclans9

Season 8

We've finally made it to Minecraft 1.15! After years of being stuck on 1.12.2 because of Forge compatibility issues, we've made it to 1.15.2, now using fabric! For season 8, we went back to Vanilla, with only a few minor game-changing mods (Iron chest, tree chopping, glass doors) and UI mods (minimap, crafting recipes, Optinfe...etc).

Season 8 was our largest season yet! With almost 20 players, our world was more exciting and impressive than it's ever been!

A large group of us banded together to build the most densely populated base we've ever seen, complete with a lighthouse, a train station, a hotel, a burned-down tree (RIP), glowing Death Star, a vanilla sorting grid powered by water flow, a green house, a zoo, and various automatic farms that powered the back bone of our economy (thanks Arch!). We had entertainment built into the ground with various musical contraptions playing their tunes all day long!

We even built a little German town to house most of our well-respected "workers"....when they're not lost in some ditch.


We even celebrated 4th of July!


We ventured off into the wild to build great sea-side resorts and great monuments.


And built beacons to ensure the distributed population can send for aid Gondor style.


But unfortunately not everyone had the decency to respect villager lives, and wandered off into the wild for their own cove of piracy where workers are sholved into a library day and night with no rest...


But like all great capitalist stories, they proved savvy businessmen and we used their resources so much we built an express way above the nether all the way over and made some great friendships along the way!


Thanks for all the sacrifices you guys made, dear villagers. We will never look back with any regrets!

Season 7

Season 7 has concluded! We had a good time building dirt paths, artwork, and machines!


More PotatoClan history to come...

Season 5

Season 5 will always hold a special place in my heart. It was the first season with the proper promotional art we've all come to love (right...?). It's the first season we assembled a proper looking modpack, where we used cool shaders to take pretty pictures. It's the first season we played with Mekanism. And most importantly, it's the season when the potatoclan discord was born! This enterprise is getting more professional than ever!

The image called it season 4 because we totally miscounted and forgot one lol

Season 5 was the first one we played with Mekanism and discovered the power of extra utilities. Although catching Ghasts were not an easy task by any means, it showed us the power of angel rings and the beauty of exploration! That is, until staticloat punches you off a mountain thousands of meters away from spawn while telling you "exploration on foot is more fun!".....

Although Season 5 ended up being a small endeavor with just the 4 OG potato clan chat members, where it lacked pace it picked up in consistency. Perhaps because we didn't burn through it, we ended up playing a lot longer and building a lot more interesting things! There was the sorting grid on top of the trees looking organic (The Vineyard), the underground lab built from glass, the wooden hotel that connected the two, towers that guard the small bay we settled in and the ziplines alll around, the massive manufacturing plant for industrial hemp, and most importantly...

The. Seat. Of. Judgement.

What is the Seat of Judgement, you ask? The Seat of Judgement was the great fortress brdmstr built. A Wall of sandstone surrounding our base lined with arrow slits that will all fire on the flick of a switch. Many zombies died to to test this weapon of mass destruction.

Like all seasons, it didn't last forever, but a slow and steady season with many firsts will always make it one of my favorites!

Season 4

Season 4 was the one we veered off the beaten path into the unknown. Having played through lots of technology mods, we wanted to try something a little bit different. Introducing: Forestry & Botania!

Forestry saw our the creation of our first tree farm and the demotion of Apples from something cool to something that is worth absolutely nothing, a feat in its own right! Another floating iron farm was erected, and railroads were built between our individual homes for the first time!

Wait a minute, individual homes? Ah yes, I forgot to mention, this was the season where another one of our most prolific contributors joined: _Pwny_! At the same time, brdmstr starte developing his signature house-in-mountain style that will come to define his presence.

Season 3

Season 3 introduced us to one of our most prolific contributors: brdmstr!

As a true American, our dear brdmstr was resolved to build his own empire instead of share with the communists that we were. He left the glass sorting grid we had built, then on its third iteration, to start his own empire in the dessert, and developed his own style that will forever make its presence known in the potato clan world!

Season 2.5

There isn't a lot to be said about Season 2.5 beside the fact that trying vanilla after going on a power trip from the mods didn't make us very satisfied....but we did find it hilarious to chicken bomb someone's home.....so I guess that's a partial win?

Season 2

Season 2 was when we discovered that more is not always better....

We rushed into Season 2 immediately after season 1 fulll of exictement for all the things we have yet to try. Mo Creatures was excellent! Warewolves were SCARY but Ents were so cool! We dove right into all the new mods to try but dug too greedily too deep...

And we found equivalent exchange.

It sounded like a great idea at first. Things have value and we can trade more less valuable things for less more valuable things right? Yes yes of course. However, we neglected the fact that we don't have to work very hard for our less valuable things when we have automatic quarries and chunk loaders.....and we ended up having virtually unlimited cobble stones to trade with.

This led to an unfortunate pattern of logging in periodically to collect gains and then logging off, and we basically never saw each other online again :( And from that day forth, this little admin became resolved to never use chunk loaders again.

Season 1

Season 1 was the first one, the one where it all began, where all the legends were born.

The year was 2014, and we were just on taking those baby first steps. We didn't have our own modpack yet, and were running a very basic and simple Tekkit modpack. We didn't know what we were doing but discovered a whole new world nonetheless.

We didn't even have automated tree farms yet!

This was the season when we built everything. We built portals using dimensional doors. We built Dexter's lab. We built teleportation hubs using giant computer portals. We used nuclear energy to to drill giant holes and built our first sorting grid. We built giant meat grinders to produce liquid meat to store in our large fluid tanks. We even built a giant villager prison and gollum murder- I mean iron farm!

The first genertion of buildcraft and its pipes!

But more than building, season 1 was the time when we explored. We explored dimensional tears and escaped limbo. We conquered the nether and the end to farm ender pearls. We drank those crazy ender juices and teleported to strange oil mountains, then lit them on fire. We even went beyond the stars!

The stars were super lit, but so is this

But most importantly, season 1 was when all the legends were born. Paul and his thirst for power. The poor man and his buckets of oil. And most importantly, the lesson to never fly a potato. Season 1 was when the potato clan was born.